![]() Some people like the teardown / rebuild cycle as new tech is unlocked. And the "cost ramp" for capsules (where you need increasingly more points per coupon) is tracked separately from other items, so this can be a quick boost to your coupon inventory.īeyond that, when to go "beautiful" or not is a pretty personal choice. If you don't mind some combat, the "creatures" tree in the MAM unlocks "DNA capsules" which are worth a lot of points for very little input resources. Some minor processing (smelting into ingots, limestone to concrete) can boost your point return, but then you've got more buildings using power, which can be a limiting factor early on. Then every so often, I'll cash out the coupons and unlock a new item or two. It's not a lot of points, but it'll sit and continuously run in the background as you do other things. There's usually a few "extra" around that I don't need yet. When I've started a new save, immediately after unlocking the awesome sink I'll tap some resource nodes strictly for the purpose of sending the ore into the sink. ![]() I personally much prefer the look of the "modern walkways", so the "industrial walkways" and "stairs" get skipped. And not all the options appeal to everyone, so focusing your spending on the ones you want gets you there faster. You can get most (if not all) of those with a couple hundred coupons. Doors, walkways, pillars, beams, roofs, lights, and different materials can make a big difference in improving the look of your buildings. You get a lot more decorative options unlocked in the AWESOME shop.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |